The Illumineer has to open their three boosters packs and with those 36 cards try and acquire the specific 6 cards on their Quest Sheet
Use wisely, and this card could be what edges you over the finish line first
It's important to keep cards that will help you add gas to your tank, so try to hold onto cards like Lucky, Pongo, Tinker Bell, Strike a Good Match, Hypnotize, and Improvize when you see them
Collectors tend to shift focus to unique versions rather than standard rares
However, if you do and all of the targets are illegal when the ability tries to resolve, it won't resolve and none of its effects will happen
Each starter deck comes with a deck of 60 cards, two of which are foil cards, 11 damage counters, 1 paper playmat, 1 paper Lore tracker token, game rules, and a booster pack with 12 cards